![]() Now you will have a solution with a single Monogame project in it without having to use the full Visual Studio IDE. For this tutorial, Pong will be used (note: project. From here, select the Templates > Visual C > MonoGame category, and then select MonoGame Cross Platform Desktop Project. You should see the 'Create a new project' dialog pop up. Then, you can create a folder with a solution file and a project like the following: mkdir MyAwesomeGameĭotnet new mgdesktopgl -o MyAwesomeGame.DesktopClientĭotnet sln add MyAwesomeGame.DesktopClient Start Visual Studio and select New Project. This command installs the templates for MonoGame. (Note that if you are using a different license version of Visual Studio, or your Visual Studio is installed in a different directory, you will need to adjust the destination of these files to the appropriate location. v3.1, v5 or v6), all you have to do is to run the following command in your CMD:ĭotnet new -i "" To make the XNA Game Studio files available to Visual Studio, you will either need to create a symbolic link or duplicate the files to Visual Studio’s desired location. You now have the MonoGame templates installed, ready to create new projects. #Monogame visual studio community install#Once it's open, simply search for MonoGame in the top right search window, as shown above, and install the 'MonoGame project templates'. MonoGame 3.8 is now available for all 1 year ago 25 replies 119.58k views 130 likes Is it possible to. To create new projects from within Visual Studio, you will need to install the Visual Studio 2019 extension, which can be installed from 'Extensions -> Manage Extensions' in the Visual Studio menu bar. If you want to go IDE agnostic, thus developing in MonoGame in any IDE (VS, VS Code, Jetbrains Rider etc.), I would suggest to take a look at the `dotnet` CLI.Īfter installing any. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit. ![]() ![]() ![]() There is no VS 2022 extension for MonoGame (yet I am not sure if this will change in the future), but like other users said, it's only a template facility and you don't necessarily need it to start using the framework. ![]()
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